50 Best The Art Of War Ad Images in 2020 - BigSpy

Pacific War Museum
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WebinarJam
If you are new to the industry, a student just starting out, don’t have a portfolio, have struggled to find a job, or are dissatisfied with your previous education, this webinar is for you! In the last 28 years, there has been a seismic change in the Animation industry. Our next webinar briefly reflects on the state of the animation industry - past and present - and how we can help shape your future in it. Our special guest and co-hosting this webinar event will be: Jason Martinsen is an 18-year animation industry veteran with worldwide experience in games, features, and VFX animation. In games, he worked at Naughty Dog Studios on titles like Jak & Daxter, and later Uncharted 2 and Uncharted 3. Some animated features he worked on include Ice Age II, Horton Hears a Who, Ice Age III, and Rio. His travel bug led him to multiple VFX studios worldwide, working on projects like Planet 51, Iron Man and Paul, After Earth, and back in games to work on Gears of War. Later feature animation projects included Hotel Transylvania 1 and 2, Cloudy 2, Storks, Emoji the movie at Sony; he then returned to Blue Sky as a senior character animator on Ferdinand. In 2019 he went back to Montreal and was lead animator on Scooby-Doo. He is also an Animation Master Academy Advisory Board Member. ​​​​​​​ Frank Cordero is a former 2D character cleanup animator on Silver Age Disney films like Mulan, Lilo and Stitch, Brother Bear, and a former concept artist/art director for EA Tiburon on game titles like NASCAR 2005/2006, Madden 2006/2007, Tiger Woods PGA Golf 2008/2009/2010. Additionally, he’s had 11 years of teaching experience in schools like Ringling School of Art and Design, Full Sail University, and currently at Fullerton College. He is a Digital Arts Generalist and currently is an Associate Program Director at CG Master Academy. ​​​​​Some of the topics they will discuss include: -A brief history of animation -How the animation industry works today -Animation job types in the industry -Games, VFX/TV, and Feature
WebinarJam
If you are new to the industry, a student just starting out, don’t have a portfolio, have struggled to find a job, or are dissatisfied with your previous education, this webinar is for you! In the last 28 years, there has been a seismic change in the Animation industry. Our next webinar briefly reflects on the state of the animation industry - past and present - and how we can help shape your future in it. Our special guest and co-hosting this webinar event will be: Jason Martinsen is an 18-year animation industry veteran with worldwide experience in games, features, and VFX animation. In games, he worked at Naughty Dog Studios on titles like Jak & Daxter, and later Uncharted 2 and Uncharted 3. Some animated features he worked on include Ice Age II, Horton Hears a Who, Ice Age III, and Rio. His travel bug led him to multiple VFX studios worldwide, working on projects like Planet 51, Iron Man and Paul, After Earth, and back in games to work on Gears of War. Later feature animation projects included Hotel Transylvania 1 and 2, Cloudy 2, Storks, Emoji the movie at Sony; he then returned to Blue Sky as a senior character animator on Ferdinand. In 2019 he went back to Montreal and was lead animator on Scooby-Doo. He is also an Animation Master Academy Advisory Board Member. ​​​​​​​ Frank Cordero is a former 2D character cleanup animator on Silver Age Disney films like Mulan, Lilo and Stitch, Brother Bear, and a former concept artist/art director for EA Tiburon on game titles like NASCAR 2005/2006, Madden 2006/2007, Tiger Woods PGA Golf 2008/2009/2010. Additionally, he’s had 11 years of teaching experience in schools like Ringling School of Art and Design, Full Sail University, and currently at Fullerton College. He is a Digital Arts Generalist and currently is an Associate Program Director at CG Master Academy. ​​​​​Some of the topics they will discuss include: -A brief history of animation -How the animation industry works today -Animation job types in the industry -Games, VFX/TV, and Feature
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A war of many worlds must come to an end in the final season of the Alicization Arc. Watch Sword Art Online Alicization War of Underworld.
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WebinarJam
If you are new to the industry, a student just starting out, don’t have a portfolio, have struggled to find a job, or are dissatisfied with your previous education, this webinar is for you! In the last 28 years, there has been a seismic change in the Animation industry. Our next webinar briefly reflects on the state of the animation industry - past and present - and how we can help shape your future in it. Our special guest and co-hosting this webinar event will be: Jason Martinsen is an 18-year animation industry veteran with worldwide experience in games, features, and VFX animation. In games, he worked at Naughty Dog Studios on titles like Jak & Daxter, and later Uncharted 2 and Uncharted 3. Some animated features he worked on include Ice Age II, Horton Hears a Who, Ice Age III, and Rio. His travel bug led him to multiple VFX studios worldwide, working on projects like Planet 51, Iron Man and Paul, After Earth, and back in games to work on Gears of War. Later feature animation projects included Hotel Transylvania 1 and 2, Cloudy 2, Storks, Emoji the movie at Sony; he then returned to Blue Sky as a senior character animator on Ferdinand. In 2019 he went back to Montreal and was lead animator on Scooby-Doo. He is also an Animation Master Academy Advisory Board Member. ​​​​​​​ Frank Cordero is a former 2D character cleanup animator on Silver Age Disney films like Mulan, Lilo and Stitch, Brother Bear, and a former concept artist/art director for EA Tiburon on game titles like NASCAR 2005/2006, Madden 2006/2007, Tiger Woods PGA Golf 2008/2009/2010. Additionally, he’s had 11 years of teaching experience in schools like Ringling School of Art and Design, Full Sail University, and currently at Fullerton College. He is a Digital Arts Generalist and currently is an Associate Program Director at CG Master Academy. ​​​​​Some of the topics they will discuss include: -A brief history of animation -How the animation industry works today -Animation job types in the industry -Games, VFX/TV, and Feature
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WebinarJam
If you are new to the industry, a student just starting out, don’t have a portfolio, have struggled to find a job, or are dissatisfied with your previous education, this webinar is for you! In the last 28 years, there has been a seismic change in the Animation industry. Our next webinar briefly reflects on the state of the animation industry - past and present - and how we can help shape your future in it. Our special guest and co-hosting this webinar event will be: Jason Martinsen is an 18-year animation industry veteran with worldwide experience in games, features, and VFX animation. In games, he worked at Naughty Dog Studios on titles like Jak & Daxter, and later Uncharted 2 and Uncharted 3. Some animated features he worked on include Ice Age II, Horton Hears a Who, Ice Age III, and Rio. His travel bug led him to multiple VFX studios worldwide, working on projects like Planet 51, Iron Man and Paul, After Earth, and back in games to work on Gears of War. Later feature animation projects included Hotel Transylvania 1 and 2, Cloudy 2, Storks, Emoji the movie at Sony; he then returned to Blue Sky as a senior character animator on Ferdinand. In 2019 he went back to Montreal and was lead animator on Scooby-Doo. He is also an Animation Master Academy Advisory Board Member. ​​​​​​​ Frank Cordero is a former 2D character cleanup animator on Silver Age Disney films like Mulan, Lilo and Stitch, Brother Bear, and a former concept artist/art director for EA Tiburon on game titles like NASCAR 2005/2006, Madden 2006/2007, Tiger Woods PGA Golf 2008/2009/2010. Additionally, he’s had 11 years of teaching experience in schools like Ringling School of Art and Design, Full Sail University, and currently at Fullerton College. He is a Digital Arts Generalist and currently is an Associate Program Director at CG Master Academy. ​​​​​Some of the topics they will discuss include: -A brief history of animation -How the animation industry works today -Animation job types in the industry -Games, VFX/TV, and Feature
Home | The National WWII Museum | New Orleans
WebinarJam
If you are new to the industry, a student just starting out, don’t have a portfolio, have struggled to find a job, or are dissatisfied with your previous education, this webinar is for you! In the last 28 years, there has been a seismic change in the Animation industry. Our next webinar briefly reflects on the state of the animation industry - past and present - and how we can help shape your future in it. Our special guest and co-hosting this webinar event will be: Jason Martinsen is an 18-year animation industry veteran with worldwide experience in games, features, and VFX animation. In games, he worked at Naughty Dog Studios on titles like Jak & Daxter, and later Uncharted 2 and Uncharted 3. Some animated features he worked on include Ice Age II, Horton Hears a Who, Ice Age III, and Rio. His travel bug led him to multiple VFX studios worldwide, working on projects like Planet 51, Iron Man and Paul, After Earth, and back in games to work on Gears of War. Later feature animation projects included Hotel Transylvania 1 and 2, Cloudy 2, Storks, Emoji the movie at Sony; he then returned to Blue Sky as a senior character animator on Ferdinand. In 2019 he went back to Montreal and was lead animator on Scooby-Doo. He is also an Animation Master Academy Advisory Board Member. ​​​​​​​ Frank Cordero is a former 2D character cleanup animator on Silver Age Disney films like Mulan, Lilo and Stitch, Brother Bear, and a former concept artist/art director for EA Tiburon on game titles like NASCAR 2005/2006, Madden 2006/2007, Tiger Woods PGA Golf 2008/2009/2010. Additionally, he’s had 11 years of teaching experience in schools like Ringling School of Art and Design, Full Sail University, and currently at Fullerton College. He is a Digital Arts Generalist and currently is an Associate Program Director at CG Master Academy. ​​​​​Some of the topics they will discuss include: -A brief history of animation -How the animation industry works today -Animation job types in the industry -Games, VFX/TV, and Feature
Venduehuis Den Haag
Our Post-War & Contemporary Art Hammer & Online Auctions are now open for bidding, offering an exciting selection of works by leading Post-War and Contemporary artists with estimates ranging from €150 to €25.000. This sale showcases contemporary paintings, drawings, sculptures, prints and photographs, including works by Robert Combas, Thomas Ruff, Tom Wesselmann, Andy Warhol, Keith Haring, David Hockney, Louise Bourgeois, A.R. Penck, Lucio Fontana and Walter Leblanc. The sale includes also outstanding works by leading contemporary Dutch artists including Willem Hussem, Jaap Nanninga and Erwin Olaf. Discover the full collection during our viewing days or explore our online catalogues at www.venduehuis.com Viewing Days: 9 – 13 October, 10AM – 4PM Auctions Post-War & Contemporary Art Hammer Auction | 14 October, starts from 7 PM onwards | Lots 1 - 122 Art Online Auction | 15 October 2020, Online biddings close from 8 PM onwards | Lots 501 - 750
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Art of War Study ~ The Art of War: A Complete Study of Strategy
WebinarJam
Get an in-depth look at creating modular assets for games with Art Director/Senior Environment artist Clinton Crumpler in this upcoming webinar event. Clinton Crumpler is the founder, studio head and creative director of Dekogon Studios, an artist collaborative art OS studio. Formerly a senior look development artist at Microsoft Studios: The Coalition located in Vancouver, BC, working on the “Gears of War” franchise. He has also previously worked as an artist at Bethesda Game Studios Austin, KIXEYE, Army Game Studio, and various other contract projects with independent studios. Clinton’s primary focuses are art direction, environment art, shaders, and visual development. His experiences range from AAA, Indie, and mobile development. In 2016 he released a textbook with Sam's Publishing with a focus on game art development for Unreal engine. During our webinar, Clinton will share how his class can dramatically step up your game as an environmental artist. He will show examples of former students’ work from the class that directly benefited their careers and skill sets in areas like: ​​​​​​ - Establishing Visual Storytelling and using Reference ​​​​​​​ - Understanding Professional Modular Workflows - Trim texture usage - Shaders in Unreal ​​​​​​​ - And much more! Register Today: https://bit.ly/3c5lsOJ
WebinarJam
Get an in-depth look at creating modular assets for games with Art Director/Senior Environment artist Clinton Crumpler in this upcoming webinar event. Clinton Crumpler is the founder, studio head and creative director of Dekogon Studios, an artist collaborative art OS studio. Formerly a senior look development artist at Microsoft Studios: The Coalition located in Vancouver, BC, working on the “Gears of War” franchise. He has also previously worked as an artist at Bethesda Game Studios Austin, KIXEYE, Army Game Studio, and various other contract projects with independent studios. Clinton’s primary focuses are art direction, environment art, shaders, and visual development. His experiences range from AAA, Indie, and mobile development. In 2016 he released a textbook with Sam's Publishing with a focus on game art development for Unreal engine. During our webinar, Clinton will share how his class can dramatically step up your game as an environmental artist. He will show examples of former students’ work from the class that directly benefited their careers and skill sets in areas like: ​​​​​​ - Establishing Visual Storytelling and using Reference ​​​​​​​ - Understanding Professional Modular Workflows - Trim texture usage - Shaders in Unreal ​​​​​​​ - And much more! Register Today: https://bit.ly/3c5lsOJ
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RE Factor Tactical | Unconventional Solutions™
RE Factor Tactical | Unconventional Solutions™
OneDayU |
What if you could learn from the top professors at Harvard, Stanford, Princeton and other top 100 schools? Well at One Day U, we have over 200 different talks from the world's TOP professors! PLUS New talks are added everyday! Discover something new everyday at One Day University! This month, learn: The Mind of Abraham Lincoln: His story invites us to marvel at how this poor, self-educated, frontier lawyer transformed himself into a political leader who defended democracy, preserved the nation, and abolished slavery. ️ Surprising WWII Stories You Never Learned in History Class: This lecture will explore the desperate and bizarre actions of the Nazis at the end of the war and the challenges confronting the allies in rescuing Holocaust prisoners. The Art of Aging: In this class we’ll review what biological, psychological, and social research has taught us about growing older. Along the way, we'll discuss what's common with aging (everybody shrinks a little), what's not normal (Alzheimer's is a disease not everyone gets), and key components of successful aging (friends and family are important, but perhaps in different ways). Positive Psychology -The Science of Happiness: What role do money, IQ, marriage, friends, children, weather, and religion play in making us feel happier? Is happiness stable over time? How can happiness be increased? The Science of Sleep and Stress - How they Affect Creativity, Focus, and Memory: Many regions of the brain – especially those involved in learning, processing information, and emotion – are actually more active during sleep than when you're awake. These regions are working together while you sleep, helping you process and sort information you've taken in during the course of the day. Sound interesting? It is. And useful too, as Professor Payne will outline all sorts of practical information on how to control your sleep habits to insure maximum productivity. When you sign up for a free month, you'll also receive access to our extensive b
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Exploration, trade, warfare, and diplomacy are brought to life in this epic grand strategy title!
The University of Chicago Booth School of Business
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RE Factor Tactical | Unconventional Solutions™
RE Factor Tactical | Unconventional Solutions™
VidGrowth
How do your followers *actually* see you? A) B) ⚡️ C) D) If you're using social media to grow your brand and scale your business, but don't see the followers you expect, then think about what Sun Tzu had to say: “If you know the enemy and know yourself, you need not fear the result of a hundred battles...” ― Sun Tzu, The Art of War And this is especially true in the world of business. If you know your customers and know yourself, you need not fear the result of a hundred campaigns. In fact, If you’re EVER trying to play “perfect on camera” like most wannabe entrepreneurs do - you might as well take a lighter to your social media budget and watch it go up in flames. Now I’m not here to give you another "generic-blah-blah" to become the go-to celebrity authority in your niche like most gurus do… I want to analyze your personality and give you three things based on your answers: #1: What your Personal Brand Archetype is.. So you know your strengths and why people love you.. #2: Which Social Media Platform will work best for you.. And #3: The 3 mistakes your archetype should avoid that'll help you become the top dog in your market and dominate your space. Because every business is unique in it’s own way. So, a one size fits all strategy is simply NOT the best idea. So, take my quiz and get customized advice to help you build a massive, hyper-profitable audience in a matter of months - NOT YEARS. And I'll see you on the other side
OneDayU |
What if you could learn from the top professors at Harvard, Stanford, Princeton and other top 100 schools? Well at One Day U, we have over 200 different talks from the world's TOP professors! PLUS New talks are added everyday! Discover something new everyday at One Day University! This month, learn: The Mind of Abraham Lincoln: His story invites us to marvel at how this poor, self-educated, frontier lawyer transformed himself into a political leader who defended democracy, preserved the nation, and abolished slavery. ️ Surprising WWII Stories You Never Learned in History Class: This lecture will explore the desperate and bizarre actions of the Nazis at the end of the war and the challenges confronting the allies in rescuing Holocaust prisoners. The Art of Aging: In this class we’ll review what biological, psychological, and social research has taught us about growing older. Along the way, we'll discuss what's common with aging (everybody shrinks a little), what's not normal (Alzheimer's is a disease not everyone gets), and key components of successful aging (friends and family are important, but perhaps in different ways). Positive Psychology -The Science of Happiness: What role do money, IQ, marriage, friends, children, weather, and religion play in making us feel happier? Is happiness stable over time? How can happiness be increased? The Science of Sleep and Stress - How they Affect Creativity, Focus, and Memory: Many regions of the brain – especially those involved in learning, processing information, and emotion – are actually more active during sleep than when you're awake. These regions are working together while you sleep, helping you process and sort information you've taken in during the course of the day.Sound interesting? It is. And useful too, as Professor Payne will outline all sorts of practical information on how to control your sleep habits to insure maximum productivity. When you sign up for a free month, you'll also receive access to our extensive ba
News Break: Local News & Breaking News
News Break: Local News & Breaking News
WebinarJam
Get an in-depth look at creating modular assets for games with Art Director/Senior Environment artist Clinton Crumpler in this upcoming webinar event. Clinton Crumpler is the founder, studio head and creative director of Dekogon Studios, an artist collaborative art OS studio. Formerly a senior look development artist at Microsoft Studios: The Coalition located in Vancouver, BC, working on the “Gears of War” franchise. He has also previously worked as an artist at Bethesda Game Studios Austin, KIXEYE, Army Game Studio, and various other contract projects with independent studios. Clinton’s primary focuses are art direction, environment art, shaders, and visual development. His experiences range from AAA, Indie, and mobile development. In 2016 he released a textbook with Sam's Publishing with a focus on game art development for Unreal engine. During our webinar, Clinton will share how his class can dramatically step up your game as an environmental artist. He will show examples of former students’ work from the class that directly benefited their careers and skill sets in areas like: ​​​​​​ - Establishing Visual Storytelling and using Reference ​​​​​​​ - Understanding Professional Modular Workflows - Trim texture usage - Shaders in Unreal ​​​​​​​ - And much more! Register Today: https://bit.ly/3kWZH7S