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WebinarJam
If you are new to the industry, a student just starting out, don’t have a portfolio, have struggled to find a job, or are dissatisfied with your previous education, this webinar is for you! In the last 28 years, there has been a seismic change in the Animation industry. Our next webinar briefly reflects on the state of the animation industry - past and present - and how we can help shape your future in it. Our special guest and co-hosting this webinar event will be: Jason Martinsen is an 18-year animation industry veteran with worldwide experience in games, features, and VFX animation. In games, he worked at Naughty Dog Studios on titles like Jak & Daxter, and later Uncharted 2 and Uncharted 3. Some animated features he worked on include Ice Age II, Horton Hears a Who, Ice Age III, and Rio. His travel bug led him to multiple VFX studios worldwide, working on projects like Planet 51, Iron Man and Paul, After Earth, and back in games to work on Gears of War. Later feature animation projects included Hotel Transylvania 1 and 2, Cloudy 2, Storks, Emoji the movie at Sony; he then returned to Blue Sky as a senior character animator on Ferdinand. In 2019 he went back to Montreal and was lead animator on Scooby-Doo. He is also an Animation Master Academy Advisory Board Member. ​​​​​​​ Frank Cordero is a former 2D character cleanup animator on Silver Age Disney films like Mulan, Lilo and Stitch, Brother Bear, and a former concept artist/art director for EA Tiburon on game titles like NASCAR 2005/2006, Madden 2006/2007, Tiger Woods PGA Golf 2008/2009/2010. Additionally, he’s had 11 years of teaching experience in schools like Ringling School of Art and Design, Full Sail University, and currently at Fullerton College. He is a Digital Arts Generalist and currently is an Associate Program Director at CG Master Academy. ​​​​​Some of the topics they will discuss include: -A brief history of animation -How the animation industry works today -Animation job types in the industry -Games, VFX/TV, and Feature
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Universal Technical Institute
Looking for a hands-on career? UTI has the training you need to go from enthusiast to professional technician
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WebinarJam
If you are new to the industry, a student just starting out, don’t have a portfolio, have struggled to find a job, or are dissatisfied with your previous education, this webinar is for you! In the last 28 years, there has been a seismic change in the Animation industry. Our next webinar briefly reflects on the state of the animation industry - past and present - and how we can help shape your future in it. Our special guest and co-hosting this webinar event will be: Jason Martinsen is an 18-year animation industry veteran with worldwide experience in games, features, and VFX animation. In games, he worked at Naughty Dog Studios on titles like Jak & Daxter, and later Uncharted 2 and Uncharted 3. Some animated features he worked on include Ice Age II, Horton Hears a Who, Ice Age III, and Rio. His travel bug led him to multiple VFX studios worldwide, working on projects like Planet 51, Iron Man and Paul, After Earth, and back in games to work on Gears of War. Later feature animation projects included Hotel Transylvania 1 and 2, Cloudy 2, Storks, Emoji the movie at Sony; he then returned to Blue Sky as a senior character animator on Ferdinand. In 2019 he went back to Montreal and was lead animator on Scooby-Doo. He is also an Animation Master Academy Advisory Board Member. ​​​​​​​ Frank Cordero is a former 2D character cleanup animator on Silver Age Disney films like Mulan, Lilo and Stitch, Brother Bear, and a former concept artist/art director for EA Tiburon on game titles like NASCAR 2005/2006, Madden 2006/2007, Tiger Woods PGA Golf 2008/2009/2010. Additionally, he’s had 11 years of teaching experience in schools like Ringling School of Art and Design, Full Sail University, and currently at Fullerton College. He is a Digital Arts Generalist and currently is an Associate Program Director at CG Master Academy. ​​​​​Some of the topics they will discuss include: -A brief history of animation -How the animation industry works today -Animation job types in the industry -Games, VFX/TV, and Feature
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iRacing: Join Our Online eSports Sim Racing Leagues Today | iRacing.com Motorsport Simulations
iRacing: Join Our Online eSports Sim Racing Leagues Today | iRacing.com Motorsport Simulations
iRacing: Join Our Online eSports Sim Racing Leagues Today | iRacing.com Motorsport Simulations
iRacing: Join Our Online eSports Sim Racing Leagues Today | iRacing.com Motorsport Simulations
iRacing: Join Our Online eSports Sim Racing Leagues Today | iRacing.com Motorsport Simulations
iRacing: Join Our Online eSports Sim Racing Leagues Today | iRacing.com Motorsport Simulations
iRacing: Join Our Online eSports Sim Racing Leagues Today | iRacing.com Motorsport Simulations
iRacing: Join Our Online eSports Sim Racing Leagues Today | iRacing.com Motorsport Simulations
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Universal Technical Institute
Motorcycle engines, suspension systems, electrical diagnostics—learn all of this and more in just 42 weeks.
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