50 Best Ice Age Ad Images in 2020 - BigSpy

If you are new to the industry, a student just starting out, don’t have a portfolio, have struggled to find a job, or are dissatisfied with your previous education, this webinar is for you! In the last 28 years, there has been a seismic change in the Animation industry. Our next webinar briefly reflects on the state of the animation industry - past and present - and how we can help shape your future in it. Our special guest and co-hosting this webinar event will be: Jason Martinsen is an 18-year animation industry veteran with worldwide experience in games, features, and VFX animation. In games, he worked at Naughty Dog Studios on titles like Jak & Daxter, and later Uncharted 2 and Uncharted 3. Some animated features he worked on include Ice Age II, Horton Hears a Who, Ice Age III, and Rio. His travel bug led him to multiple VFX studios worldwide, working on projects like Planet 51, Iron Man and Paul, After Earth, and back in games to work on Gears of War. Later feature animation projects included Hotel Transylvania 1 and 2, Cloudy 2, Storks, Emoji the movie at Sony; he then returned to Blue Sky as a senior character animator on Ferdinand. In 2019 he went back to Montreal and was lead animator on Scooby-Doo. He is also an Animation Master Academy Advisory Board Member. Frank Cordero is a former 2D character cleanup animator on Silver Age Disney films like Mulan, Lilo and Stitch, Brother Bear, and a former concept artist/art director for EA Tiburon on game titles like NASCAR 2005/2006, Madden 2006/2007, Tiger Woods PGA Golf 2008/2009/2010. Additionally, he’s had 11 years of teaching experience in schools like Ringling School of Art and Design, Full Sail University, and currently at Fullerton College. He is a Digital Arts Generalist and currently is an Associate Program Director at CG Master Academy. Some of the topics they will discuss include: -A brief history of animation -How the animation industry works today -Animation job types in the industry -Games, VFX/TV, and Feature


If you are new to the industry, a student just starting out, don’t have a portfolio, have struggled to find a job, or are dissatisfied with your previous education, this webinar is for you! In the last 28 years, there has been a seismic change in the Animation industry. Our next webinar briefly reflects on the state of the animation industry - past and present - and how we can help shape your future in it. Our special guest and co-hosting this webinar event will be: Jason Martinsen is an 18-year animation industry veteran with worldwide experience in games, features, and VFX animation. In games, he worked at Naughty Dog Studios on titles like Jak & Daxter, and later Uncharted 2 and Uncharted 3. Some animated features he worked on include Ice Age II, Horton Hears a Who, Ice Age III, and Rio. His travel bug led him to multiple VFX studios worldwide, working on projects like Planet 51, Iron Man and Paul, After Earth, and back in games to work on Gears of War. Later feature animation projects included Hotel Transylvania 1 and 2, Cloudy 2, Storks, Emoji the movie at Sony; he then returned to Blue Sky as a senior character animator on Ferdinand. In 2019 he went back to Montreal and was lead animator on Scooby-Doo. He is also an Animation Master Academy Advisory Board Member. Frank Cordero is a former 2D character cleanup animator on Silver Age Disney films like Mulan, Lilo and Stitch, Brother Bear, and a former concept artist/art director for EA Tiburon on game titles like NASCAR 2005/2006, Madden 2006/2007, Tiger Woods PGA Golf 2008/2009/2010. Additionally, he’s had 11 years of teaching experience in schools like Ringling School of Art and Design, Full Sail University, and currently at Fullerton College. He is a Digital Arts Generalist and currently is an Associate Program Director at CG Master Academy. Some of the topics they will discuss include: -A brief history of animation -How the animation industry works today -Animation job types in the industry -Games, VFX/TV, and Feature





















If you are new to the industry, a student just starting out, don’t have a portfolio, have struggled to find a job, or are dissatisfied with your previous education, this webinar is for you! In the last 28 years, there has been a seismic change in the Animation industry. Our next webinar briefly reflects on the state of the animation industry - past and present - and how we can help shape your future in it. Our special guest and co-hosting this webinar event will be: Jason Martinsen is an 18-year animation industry veteran with worldwide experience in games, features, and VFX animation. In games, he worked at Naughty Dog Studios on titles like Jak & Daxter, and later Uncharted 2 and Uncharted 3. Some animated features he worked on include Ice Age II, Horton Hears a Who, Ice Age III, and Rio. His travel bug led him to multiple VFX studios worldwide, working on projects like Planet 51, Iron Man and Paul, After Earth, and back in games to work on Gears of War. Later feature animation projects included Hotel Transylvania 1 and 2, Cloudy 2, Storks, Emoji the movie at Sony; he then returned to Blue Sky as a senior character animator on Ferdinand. In 2019 he went back to Montreal and was lead animator on Scooby-Doo. He is also an Animation Master Academy Advisory Board Member. Frank Cordero is a former 2D character cleanup animator on Silver Age Disney films like Mulan, Lilo and Stitch, Brother Bear, and a former concept artist/art director for EA Tiburon on game titles like NASCAR 2005/2006, Madden 2006/2007, Tiger Woods PGA Golf 2008/2009/2010. Additionally, he’s had 11 years of teaching experience in schools like Ringling School of Art and Design, Full Sail University, and currently at Fullerton College. He is a Digital Arts Generalist and currently is an Associate Program Director at CG Master Academy. Some of the topics they will discuss include: -A brief history of animation -How the animation industry works today -Animation job types in the industry -Games, VFX/TV, and Feature






















Did you know that every human being, without exception, as well as many animals are naturally endowed with “God-given” abilities including Psychic Powers, Clairvoyance, Telepathy, Mental Influencing and many more, yet most people are completely unaware of this, believing instead that such “supernatural powers” belong only to the gifted, privileged few? 🧠 Well nothing could be further from the truth. Anyone can develop psychic powers and other supernatural abilities, all you need is the key to unlock them for yourself – anyone can do it and the Power-Secrets books will show you how. The numerous testimonials we receive from people already enjoying the benefits of Developing Psychic Powers after reading and following the proven methods taught – methods anyone can learn. Thousands of years ago our ancient ancestors routinely used their own psychic abilities for survival. The ancient cave people had no elaborate equipment which we take for granted now. All they had were primitive weapons, their strength and their natural powers upon which their survival depended. Our ancient ancestors might have seemed “primitive” in terms of technology and other modern conveniences taken for granted today, but they sure were not primitive when it came to making maximum use of the psychic and other powers they knew they had and why they had them. Before they embarked on a hunting trip they would paint a picture of their quarry on the wall of the cave, and by using trance techniques would reach out to their intended prey, which was often many times their size, then by using psychic attraction would cause the prey to be ready and waiting. They always knew beyond doubt they would feed and they did feed – which is why they were able to survive such harsh ice-age conditions, with no real shelter or warmth, and in turn why we are here today. Had our ancient ancestors not used their natural powers, which is all they had or needed, to the greatest extent, they would likely not have survived and neither the

Did you know that every human being, without exception, as well as many animals are naturally endowed with “God-given” abilities including Psychic Powers, Clairvoyance, Telepathy, Mental Influencing and many more, yet most people are completely unaware of this, believing instead that such “supernatural powers” belong only to the gifted, privileged few? 🧠 Well nothing could be further from the truth. Anyone can develop psychic powers and other supernatural abilities, all you need is the key to unlock them for yourself – anyone can do it and the Developing Psychic Powers books will show you how. The numerous testimonials we receive from people already enjoying the benefits of Developing Psychic Powers after reading and following the proven methods taught – methods anyone can learn. Thousands of years ago our ancient ancestors routinely used their own psychic abilities for survival. The ancient cave people had no elaborate equipment which we take for granted now. All they had were primitive weapons, their strength and their natural powers upon which their survival depended. Our ancient ancestors might have seemed “primitive” in terms of technology and other modern conveniences taken for granted today, but they sure were not primitive when it came to making maximum use of the psychic and other powers they knew they had and why they had them. Before they embarked on a hunting trip they would paint a picture of their quarry on the wall of the cave, and by using trance techniques would reach out to their intended prey, which was often many times their size, then by using psychic attraction would cause the prey to be ready and waiting. They always knew beyond doubt they would feed and they did feed – which is why they were able to survive such harsh ice-age conditions, with no real shelter or warmth, and in turn why we are here today. Had our ancient ancestors not used their natural powers, which is all they had or needed, to the greatest extent, they would likely not have survived and

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If you are new to the industry, a student just starting out, don’t have a portfolio, have struggled to find a job, or are dissatisfied with your previous education, this webinar is for you! In the last 28 years, there has been a seismic change in the Animation industry. Our next webinar briefly reflects on the state of the animation industry - past and present - and how we can help shape your future in it. Our special guest and co-hosting this webinar event will be: Jason Martinsen is an 18-year animation industry veteran with worldwide experience in games, features, and VFX animation. In games, he worked at Naughty Dog Studios on titles like Jak & Daxter, and later Uncharted 2 and Uncharted 3. Some animated features he worked on include Ice Age II, Horton Hears a Who, Ice Age III, and Rio. His travel bug led him to multiple VFX studios worldwide, working on projects like Planet 51, Iron Man and Paul, After Earth, and back in games to work on Gears of War. Later feature animation projects included Hotel Transylvania 1 and 2, Cloudy 2, Storks, Emoji the movie at Sony; he then returned to Blue Sky as a senior character animator on Ferdinand. In 2019 he went back to Montreal and was lead animator on Scooby-Doo. He is also an Animation Master Academy Advisory Board Member. Frank Cordero is a former 2D character cleanup animator on Silver Age Disney films like Mulan, Lilo and Stitch, Brother Bear, and a former concept artist/art director for EA Tiburon on game titles like NASCAR 2005/2006, Madden 2006/2007, Tiger Woods PGA Golf 2008/2009/2010. Additionally, he’s had 11 years of teaching experience in schools like Ringling School of Art and Design, Full Sail University, and currently at Fullerton College. He is a Digital Arts Generalist and currently is an Associate Program Director at CG Master Academy. Some of the topics they will discuss include: -A brief history of animation -How the animation industry works today -Animation job types in the industry -Games, VFX/TV, and Feature


Did you know that every human being, without exception, as well as many animals are naturally endowed with “God-given” abilities including Psychic Powers, Clairvoyance, Telepathy, Mental Influencing and many more, yet most people are completely unaware of this, believing instead that such “supernatural powers” belong only to the gifted, privileged few? 🧠 Well nothing could be further from the truth. Anyone can develop psychic powers and other supernatural abilities, all you need is the key to unlock them for yourself – anyone can do it and the Power-Secrets books will show you how. The numerous testimonials we receive from people already enjoying the benefits of Developing Psychic Powers after reading and following the proven methods taught – methods anyone can learn. Thousands of years ago our ancient ancestors routinely used their own psychic abilities for survival. The ancient cave people had no elaborate equipment which we take for granted now. All they had were primitive weapons, their strength and their natural powers upon which their survival depended. Our ancient ancestors might have seemed “primitive” in terms of technology and other modern conveniences taken for granted today, but they sure were not primitive when it came to making maximum use of the psychic and other powers they knew they had and why they had them. Before they embarked on a hunting trip they would paint a picture of their quarry on the wall of the cave, and by using trance techniques would reach out to their intended prey, which was often many times their size, then by using psychic attraction would cause the prey to be ready and waiting. They always knew beyond doubt they would feed and they did feed – which is why they were able to survive such harsh ice-age conditions, with no real shelter or warmth, and in turn why we are here today. Had our ancient ancestors not used their natural powers, which is all they had or needed, to the greatest extent, they would likely not have survived and neither the





If you are new to the industry, a student just starting out, don’t have a portfolio, have struggled to find a job, or are dissatisfied with your previous education, this webinar is for you! In the last 28 years, there has been a seismic change in the Animation industry. Our next webinar briefly reflects on the state of the animation industry - past and present - and how we can help shape your future in it. Our special guest and co-hosting this webinar event will be: Jason Martinsen is an 18-year animation industry veteran with worldwide experience in games, features, and VFX animation. In games, he worked at Naughty Dog Studios on titles like Jak & Daxter, and later Uncharted 2 and Uncharted 3. Some animated features he worked on include Ice Age II, Horton Hears a Who, Ice Age III, and Rio. His travel bug led him to multiple VFX studios worldwide, working on projects like Planet 51, Iron Man and Paul, After Earth, and back in games to work on Gears of War. Later feature animation projects included Hotel Transylvania 1 and 2, Cloudy 2, Storks, Emoji the movie at Sony; he then returned to Blue Sky as a senior character animator on Ferdinand. In 2019 he went back to Montreal and was lead animator on Scooby-Doo. He is also an Animation Master Academy Advisory Board Member. Frank Cordero is a former 2D character cleanup animator on Silver Age Disney films like Mulan, Lilo and Stitch, Brother Bear, and a former concept artist/art director for EA Tiburon on game titles like NASCAR 2005/2006, Madden 2006/2007, Tiger Woods PGA Golf 2008/2009/2010. Additionally, he’s had 11 years of teaching experience in schools like Ringling School of Art and Design, Full Sail University, and currently at Fullerton College. He is a Digital Arts Generalist and currently is an Associate Program Director at CG Master Academy. Some of the topics they will discuss include: -A brief history of animation -How the animation industry works today -Animation job types in the industry -Games, VFX/TV, and Feature







Kickstarter Mega Hit By The Designers Of Nemesis, Nemesis Lockdown And This War of Mine: Frostpunk - The Board Game!


















