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If you are new to the industry, a student just starting out, don’t have a portfolio, have struggled to find a job, or are dissatisfied with your previous education, this webinar is for you! In the last 28 years, there has been a seismic change in the Animation industry. Our next webinar briefly reflects on the state of the animation industry - past and present - and how we can help shape your future in it. Our special guest and co-hosting this webinar event will be: Jason Martinsen is an 18-year animation industry veteran with worldwide experience in games, features, and VFX animation. In games, he worked at Naughty Dog Studios on titles like Jak & Daxter, and later Uncharted 2 and Uncharted 3. Some animated features he worked on include Ice Age II, Horton Hears a Who, Ice Age III, and Rio. His travel bug led him to multiple VFX studios worldwide, working on projects like Planet 51, Iron Man and Paul, After Earth, and back in games to work on Gears of War. Later feature animation projects included Hotel Transylvania 1 and 2, Cloudy 2, Storks, Emoji the movie at Sony; he then returned to Blue Sky as a senior character animator on Ferdinand. In 2019 he went back to Montreal and was lead animator on Scooby-Doo. He is also an Animation Master Academy Advisory Board Member. ​​​​​​​ Frank Cordero is a former 2D character cleanup animator on Silver Age Disney films like Mulan, Lilo and Stitch, Brother Bear, and a former concept artist/art director for EA Tiburon on game titles like NASCAR 2005/2006, Madden 2006/2007, Tiger Woods PGA Golf 2008/2009/2010. Additionally, he’s had 11 years of teaching experience in schools like Ringling School of Art and Design, Full Sail University, and currently at Fullerton College. He is a Digital Arts Generalist and currently is an Associate Program Director at CG Master Academy. ​​​​​Some of the topics they will discuss include: -A brief history of animation -How the animation industry works today -Animation job types in the industry -Games, VFX/TV, and Feature
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วันนี้มาแนะนำของฟรีแบบถูกลิขสิทธิ์ ไม่เสียเงินสักบาทแต่ดูซีรีส์ได้ยกซีซั่น นี่คือ POPS.TV บริการสตรีมมิ่งซีรีส์และอนิเมชั่นที่ให้บริการทั้งบนเว็บ บนทีวี บนเว็บมือถือ หรือโหลดมาดูผ่านแอพก็ได้ (และไม่จำเป็นต้องโหลดแอพ เข้าเว็บไปดูตรงๆ ได้เลย แต่ถึงโหลดแอพ ก็โหลดฟรี) . และที่สำคัญที่สุด ทุกอย่างในเว็บ ฟรี! ดูได้ไม่อั้นเท่าไรก็ได้ ไม่มีค่าใช้จ่ายเพิ่มเติม ใครที่สนใจอยากดู กดดูได้เลยตอนนี้ครับ ที่ http://bit.ly/POPStvnmOverview . ตัวอย่างซีรีส์ที่มีให้ดูบนเว็บ POPS. TV - Strangers from Hell (มีพากย์ไทย) - Hotel Del Luna - Goblin - Sword Art Online Alicization - War of Underworld - Demon Slayer: Kimetsu no Yaiba - That Time I Got Reincarnated as a Slime และอีกมากมาย ดูกันตาแฉะแน่นอน #POPStv #ชีวิตติดจอ
WebinarJam
If you are new to the industry, a student just starting out, don’t have a portfolio, have struggled to find a job, or are dissatisfied with your previous education, this webinar is for you! In the last 28 years, there has been a seismic change in the Animation industry. Our next webinar briefly reflects on the state of the animation industry - past and present - and how we can help shape your future in it. Our special guest and co-hosting this webinar event will be: Jason Martinsen is an 18-year animation industry veteran with worldwide experience in games, features, and VFX animation. In games, he worked at Naughty Dog Studios on titles like Jak & Daxter, and later Uncharted 2 and Uncharted 3. Some animated features he worked on include Ice Age II, Horton Hears a Who, Ice Age III, and Rio. His travel bug led him to multiple VFX studios worldwide, working on projects like Planet 51, Iron Man and Paul, After Earth, and back in games to work on Gears of War. Later feature animation projects included Hotel Transylvania 1 and 2, Cloudy 2, Storks, Emoji the movie at Sony; he then returned to Blue Sky as a senior character animator on Ferdinand. In 2019 he went back to Montreal and was lead animator on Scooby-Doo. He is also an Animation Master Academy Advisory Board Member. ​​​​​​​ Frank Cordero is a former 2D character cleanup animator on Silver Age Disney films like Mulan, Lilo and Stitch, Brother Bear, and a former concept artist/art director for EA Tiburon on game titles like NASCAR 2005/2006, Madden 2006/2007, Tiger Woods PGA Golf 2008/2009/2010. Additionally, he’s had 11 years of teaching experience in schools like Ringling School of Art and Design, Full Sail University, and currently at Fullerton College. He is a Digital Arts Generalist and currently is an Associate Program Director at CG Master Academy. ​​​​​Some of the topics they will discuss include: -A brief history of animation -How the animation industry works today -Animation job types in the industry -Games, VFX/TV, and Feature
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A war of many worlds must come to an end in the final season of the Alicization Arc. Watch Sword Art Online Alicization War of Underworld.
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WebinarJam
If you are new to the industry, a student just starting out, don’t have a portfolio, have struggled to find a job, or are dissatisfied with your previous education, this webinar is for you! In the last 28 years, there has been a seismic change in the Animation industry. Our next webinar briefly reflects on the state of the animation industry - past and present - and how we can help shape your future in it. Our special guest and co-hosting this webinar event will be: Jason Martinsen is an 18-year animation industry veteran with worldwide experience in games, features, and VFX animation. In games, he worked at Naughty Dog Studios on titles like Jak & Daxter, and later Uncharted 2 and Uncharted 3. Some animated features he worked on include Ice Age II, Horton Hears a Who, Ice Age III, and Rio. His travel bug led him to multiple VFX studios worldwide, working on projects like Planet 51, Iron Man and Paul, After Earth, and back in games to work on Gears of War. Later feature animation projects included Hotel Transylvania 1 and 2, Cloudy 2, Storks, Emoji the movie at Sony; he then returned to Blue Sky as a senior character animator on Ferdinand. In 2019 he went back to Montreal and was lead animator on Scooby-Doo. He is also an Animation Master Academy Advisory Board Member. ​​​​​​​ Frank Cordero is a former 2D character cleanup animator on Silver Age Disney films like Mulan, Lilo and Stitch, Brother Bear, and a former concept artist/art director for EA Tiburon on game titles like NASCAR 2005/2006, Madden 2006/2007, Tiger Woods PGA Golf 2008/2009/2010. Additionally, he’s had 11 years of teaching experience in schools like Ringling School of Art and Design, Full Sail University, and currently at Fullerton College. He is a Digital Arts Generalist and currently is an Associate Program Director at CG Master Academy. ​​​​​Some of the topics they will discuss include: -A brief history of animation -How the animation industry works today -Animation job types in the industry -Games, VFX/TV, and Feature
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The Koin Club
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Sun Zi Art Of War 孙子兵法国际传播中心
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WebinarJam
If you are new to the industry, a student just starting out, don’t have a portfolio, have struggled to find a job, or are dissatisfied with your previous education, this webinar is for you! In the last 28 years, there has been a seismic change in the Animation industry. Our next webinar briefly reflects on the state of the animation industry - past and present - and how we can help shape your future in it. Our special guest and co-hosting this webinar event will be: Jason Martinsen is an 18-year animation industry veteran with worldwide experience in games, features, and VFX animation. In games, he worked at Naughty Dog Studios on titles like Jak & Daxter, and later Uncharted 2 and Uncharted 3. Some animated features he worked on include Ice Age II, Horton Hears a Who, Ice Age III, and Rio. His travel bug led him to multiple VFX studios worldwide, working on projects like Planet 51, Iron Man and Paul, After Earth, and back in games to work on Gears of War. Later feature animation projects included Hotel Transylvania 1 and 2, Cloudy 2, Storks, Emoji the movie at Sony; he then returned to Blue Sky as a senior character animator on Ferdinand. In 2019 he went back to Montreal and was lead animator on Scooby-Doo. He is also an Animation Master Academy Advisory Board Member. ​​​​​​​ Frank Cordero is a former 2D character cleanup animator on Silver Age Disney films like Mulan, Lilo and Stitch, Brother Bear, and a former concept artist/art director for EA Tiburon on game titles like NASCAR 2005/2006, Madden 2006/2007, Tiger Woods PGA Golf 2008/2009/2010. Additionally, he’s had 11 years of teaching experience in schools like Ringling School of Art and Design, Full Sail University, and currently at Fullerton College. He is a Digital Arts Generalist and currently is an Associate Program Director at CG Master Academy. ​​​​​Some of the topics they will discuss include: -A brief history of animation -How the animation industry works today -Animation job types in the industry -Games, VFX/TV, and Feature
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BIAR GAJI KECIL, JANJI JIWA KITA BESAR UNTUK ADA RUMAH SENDIRI Ada yang bertanya, “Ahyat, program ni sesuai ke untuk yang masih student?” “Ahyat, gaji saya kecil. Saya pun struggle nak uruskan kewangan. Kadang kadang ada perasaan takut nak beli rumah” Ahyat faham perasaan korang. Dulu Ahyat pun sama. Kita semua sama. Kalau korang perasan, zaman dulu mana ada cikgu cikgu yang mengajar tentang hartanah. Ahyat sendiri banyak belajar dari taiko taiko chinese. Ahyat struggle cari ilmu, dan jatuh bangun dalam dunia hartanah. Tapi Ahyat punya azam, untuk memiliki hartanah di tanah air sendiri. Ahyat bermula dengan kosong, tapi impian Ahyat tinggi. 17 tahun, dan sekarang masih lagi dengan impian yang sama dengan niat untuk bantu korang semua juga! Program MEGA PEJUANG HARTANAH 2020 NEWBIES ONLINE 31/10/20 Nak menawarkan korang special price iaitu hanya RM25! Selain korang dapat belajar 12 'Strategy Art of War in Property' Korang bakal memiliki bonus lagi iaitu 2 templat - 33 SOALAN PENTING SEBELUM BELI RUMAH - 5 JENIS APPS WAJIB HARTANAH Tapi Ahyat hanya buka tiket pada hari JUMAAT 16/10/20 sahaja ya! Kalau takut terlepas, jom tekan link di 'learn more' untuk masuk dalam waiting list!
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Iron Studios Concept Store: Loja de artigos para colecionadores
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WebinarJam
If you are new to the industry, a student just starting out, don’t have a portfolio, have struggled to find a job, or are dissatisfied with your previous education, this webinar is for you! In the last 28 years, there has been a seismic change in the Animation industry. Our next webinar briefly reflects on the state of the animation industry - past and present - and how we can help shape your future in it. Our special guest and co-hosting this webinar event will be: Jason Martinsen is an 18-year animation industry veteran with worldwide experience in games, features, and VFX animation. In games, he worked at Naughty Dog Studios on titles like Jak & Daxter, and later Uncharted 2 and Uncharted 3. Some animated features he worked on include Ice Age II, Horton Hears a Who, Ice Age III, and Rio. His travel bug led him to multiple VFX studios worldwide, working on projects like Planet 51, Iron Man and Paul, After Earth, and back in games to work on Gears of War. Later feature animation projects included Hotel Transylvania 1 and 2, Cloudy 2, Storks, Emoji the movie at Sony; he then returned to Blue Sky as a senior character animator on Ferdinand. In 2019 he went back to Montreal and was lead animator on Scooby-Doo. He is also an Animation Master Academy Advisory Board Member. ​​​​​​​ Frank Cordero is a former 2D character cleanup animator on Silver Age Disney films like Mulan, Lilo and Stitch, Brother Bear, and a former concept artist/art director for EA Tiburon on game titles like NASCAR 2005/2006, Madden 2006/2007, Tiger Woods PGA Golf 2008/2009/2010. Additionally, he’s had 11 years of teaching experience in schools like Ringling School of Art and Design, Full Sail University, and currently at Fullerton College. He is a Digital Arts Generalist and currently is an Associate Program Director at CG Master Academy. ​​​​​Some of the topics they will discuss include: -A brief history of animation -How the animation industry works today -Animation job types in the industry -Games, VFX/TV, and Feature
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Venduehuis Den Haag
Our Post-War & Contemporary Art Hammer & Online Auctions are now open for bidding, offering an exciting selection of works by leading Post-War and Contemporary artists with estimates ranging from €150 to €25.000. This sale showcases contemporary paintings, drawings, sculptures, prints and photographs, including works by Robert Combas, Thomas Ruff, Tom Wesselmann, Andy Warhol, Keith Haring, David Hockney, Louise Bourgeois, A.R. Penck, Lucio Fontana and Walter Leblanc. The sale includes also outstanding works by leading contemporary Dutch artists including Willem Hussem, Jaap Nanninga and Erwin Olaf. Discover the full collection during our viewing days or explore our online catalogues at www.venduehuis.com Viewing Days: 9 – 13 October, 10AM – 4PM Auctions Post-War & Contemporary Art Hammer Auction | 14 October, starts from 7 PM onwards | Lots 1 - 122 Art Online Auction | 15 October 2020, Online biddings close from 8 PM onwards | Lots 501 - 750
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Get an in-depth look at creating modular assets for games with Art Director/Senior Environment artist Clinton Crumpler in this upcoming webinar event. Clinton Crumpler is the founder, studio head and creative director of Dekogon Studios, an artist collaborative art OS studio. Formerly a senior look development artist at Microsoft Studios: The Coalition located in Vancouver, BC, working on the “Gears of War” franchise. He has also previously worked as an artist at Bethesda Game Studios Austin, KIXEYE, Army Game Studio, and various other contract projects with independent studios. Clinton’s primary focuses are art direction, environment art, shaders, and visual development. His experiences range from AAA, Indie, and mobile development. In 2016 he released a textbook with Sam's Publishing with a focus on game art development for Unreal engine. During our webinar, Clinton will share how his class can dramatically step up your game as an environmental artist. He will show examples of former students’ work from the class that directly benefited their careers and skill sets in areas like: ​​​​​​ - Establishing Visual Storytelling and using Reference ​​​​​​​ - Understanding Professional Modular Workflows - Trim texture usage - Shaders in Unreal ​​​​​​​ - And much more! Register Today: https://bit.ly/3c5lsOJ